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Particle fields + DOM motion

Shape motion.
Point by point.

Compose fine particle systems and fluid interface motion with one typed, dependency-free API.

Live Hyper Flow engineCanvas 2D + pointer
Move the pointer to apply the selected force
Field
Shape
Force
18 built-in fields10 particle shapes3 pointer behaviors0 runtime dependencies
Install from npmnpm install @scorpion7slayer/hyper-flow

Built-in fields

Eighteen starting points.
No fixed aesthetic.

Mix fields, reshape every point and constrain the viewport without replacing the rendering engine.

mixed fields + transform pipeline

Compose the system.
Keep every escape hatch.

Blend fields, chain transforms, cull points and draw custom marks while Hyper Flow handles the frame loop.

  • Mix any two fields
  • Transform pipelines
  • Ten configurable shapes
  • Clipped padded viewports
  • Arbitrary parameters
  • Frame hooks and renderers
Read particle engine docs

Move every parameter.
Keep the generated code.

Parametersorb
Field
Spatial controls 6 parameters
field.ts

Particles and interface motion share one vocabulary.

Run smooth blur, elastic, directional and stepped presets through the native Web Animations API.

Explore smooth motion
PointFieldMotionFlow

Nimbus documentation

From first field to custom renderer.

Typed references, practical recipes, accessibility guidance and agent-ready context live together.

Open documentation

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